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A new guide to variant rules for the Dungeons & Dragons roleplaying game. This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system.
Discover the Power and Master the Art
Magic pervades Faerun. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or the player of a spellcaster in the Forgotten Realms setting needs to know.
To use this accessroy, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.
Loads of pre-generated NPC's for the 2nd edition AD&D game. Each printed on a single hole-punched sheet. Choose from many races and professions - great addition for the harassed DM
REF3 The Book of Lairs
AD&DSoftback - very good condition. A selection of detailed castles and strongholds for the D&D game.
near perfect condition DMG Version 3.0
Near perfect Version 3.0
near perfect Version 3.0
Good Condition, a few corner bashes. Interior perfect. (image NOT actual item)
Very Good Condition,
A follow-up to the Dungeon Masters Guide, designed to aid Dungeon Masters and reduce game preparation time. The Dungeon Masters Guide II builds upon existing materials in the Dungeon Masters Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
AD&DSoftback - very good condition.
VVG condition. Sourceworld update and adventure
Forgotten Realms Accessory. Loads of info on many aspects of gods and their worshippers in the Forgotten Realms. Perfect condition, softback, 192 pages (image NOT actual item)
Advanced D&D, 2nd Edition, A grand tour of the realms Running the Realms Shadowdale 8 Monstrous compendia 6 card sheets 4 colour maps
Advanced D&D, 2nd Edition
Forgotten Realms Accessory. Pretty much the font of all knowledge regarding Faeruns Giant races. Perfect condition, softback, 127 pages (image NOT actual item)
Forgotten Realms Accessory. Loads of info on many aspects of gods and their worshippers in the Forgotten Realms. Good condition, softback, 192 pages (image NOT actual item)
AD&DSoftback - very good condition. Loads of info about thieves and thievery including city chase rules, secret societies, adventures and more
Forgotten Realms Accessory. Dragons. the full rundown, includes adventures Perfect condition, softback, 128 pages (image NOT actual item)
Box, missing full colour map. fair condition
AD&D Hardback REMARKS: 1989 Well used but good condition, owners symbol inside front cover (image NOT actual item)
AD&D 2nd Edition Softback REMARKS: virtually perfect,
AD&D 2nd Edition Softback REMARKS: virtually perfect, 2nd edition, 1990
AD&D 2nd Edition Softback
This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum - the power of souls living, dead, and unborn - into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
Weave exciting tales of heroism filled with magic and monsters. Within these pages, youll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.
Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims. This D&D supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein youll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes from the barbarian to the rogue a little taste of what its like to be an arcanist without sacrificing their core identities.
In a world filled with monsters and villains, a little deception and boldness goes a long way. You know how to take advantage of every situation, and you dont mind getting your hands dirty. Take the gloves off? Ha! You never put them on. You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament is an opportunity in disguise, and with each sweet victory your notoriety grows. That is how legends are made. This D&D supplement gives you everything you need to get the drop on your foes and escape sticky situations. In addition to new feats, spells, items, and prestige classes, Complete Scoundrel presents new mechanics that put luck on your side and a special system of skill tricks that allow any character to play the part of a scoundrel. Tricky tactics arent just for rogues anymore.
AD&D Hardback Very Good Condition
AD&D 2nd ed Legends and Lore (ND)
Folio with maps - worn.
AD&D 2nd Edition Softback REMARKS: 1991 light wear and tear to cover and spine, several pages coming away from the spine towards the back, but they are still fixed and intact. apart from that its in quite good condition
AD&D Hardback REMARKS: 1989 VGC (image NOT actual item)
AD&D 2nd Edition Softback REMARKS: 1991 very slight wear and tear, to cover, apart from that its in very good condition
WGA4 Vecna Lives adventure (ND)
Perfect condition Hardback
Perfect condition softback - dragonskin
AD&D Vikings campaign sourcebook (ND)
AD&D Pages from the Mages (ND)
AD&D Chronomancer (ND)
AD&D Shaman (ND)
AD&D Faiths and avatars (ND)
AD&D Prayers from the Faithful (ND)
AD&D Monster Mythology (ND)
AD&D Book of Artifacts (ND)
AD&D Monstrous Manual (ND)
Glossary and Campaign setting books plus the large 2 part map, from the boxed set -all complete but no box!
2nd Hand Very Good Condition Large map -good condition
Scarred Lands sourcebook full of history, background, adventures, new magic and new creatures based around an old dark cult.
AD&D Hardback REMARKS: Monster Manual in a clip file PLANESCAPE 3
The most powerful adventurers know that great rewards--and great perils--await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse. This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes. To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
2nd Hand boxed set box in fair condition - its scuffed with one corner ripped Gold cover 'new edition' 1993 printing MISSING: 4 Realms colour maps 8 Monstrous Compendium pages Shadowdale book INTACT: and in good condition Grand Tour of the Realms Running the Realms 6 card sheets depicting the Realms magic and clerical symbols Poster Priced to reflect incomplete set
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game. The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
A AD&D MM1 reprint in 'protective' chessex dragonskin cover. well, its PVC actually, not real dragon skin. Not even pretend dragon skin.... But you are buying ht ebook, not the cover, eh?
A AD&D MM1 reprint in 'protective' chessex dragonskin cover. well, its PVC actually, not real dragon skin. Not even pretend dragon skin.... But you are buying the book, not the cover, eh?
Fair Condition (image not actual item)
D&D Players Book II
hardback exploration of some classic D&D adventures - pretty much a must have for the purist and collector, not much use to most of the rest of us!
This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including:
To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.